

Unfortunately, I couldn't figure out a way for it to work because Heero and the Wing Zero both excel in Projectiles which, the map does not really afford you the leisure of using. I approached this, first, as a normal thing that was difficult, which I always take to with one simple solution: Put Heero in the Wing Zero and set phasers to fucking genocide. I cannot tell you how many times I had to attempt this mission, but the number is definitely in the double-digits and it was an exceedingly infuriating exercise from start to finish. (Granted, so does the loss of your HQ, but if you lose it with another essential base, it can be taken back without your gauge depleting completely) Whether it's because somebody will catapult into the base and overwhelm it, or it'll just get hit by a fucking missile, you're going to lose your HQ and from then on, you're on your own. And the third issue is that, -somehow, someway- you will always lose your allied HQ before you can take any of the other essential fields which instantly depletes your Efficiency bar and prevents you from being able to redeploy. At ten-star hard mode difficulty, near any Ace Mobile Suit can wreck your shit but these two Gundams will especially rip your rectal cavity in half while it still exists in your body. The secondary issue with this map is that the two strongest suits in the game are present, the Musha Gundam and the Musha 2 Gundam (From Dynasty Warriors Gundam and Dynasty Warriors Gundam 2 respectively) and always start -in- the Missile Base and always move -together. The main issue with this mission is that the map is -always- the largest map in the game, and it -always- has two Fortresses and a Missile base in the same place. Now, I'm sure you're all smart enough to figure out w hy I have gone so far as to explain these two specific structures, but I'm going to spell it out anyway. As far as I can tell, there is no rhyme nor reason to how and when a Missile Base fires, nor what it will target, but it doesn't matter if you just spent five minutes taking a Fortress, all it takes is that ten seconds for the Missile to get from the base to the Fortress and -bam- it is not yours anymore and you'll have to take it all over again. Missile Bases are capable of hitting -any- base, including your HQ and the only way to stop a Missile after it's been launched is by taking the Missile Base field which is 99% of time easier said than done. Then Missile Bases are easier to take and you want to take them immediately because they have a very special and very annoying ability: They launch missiles at opposing bases, surprisingly enough. Fortresses cut down Morale/Effectiveness Loss when a negative thing takes place (failed a sub-goal, lost a pilot, lost a field, etc.) which is kind of an 'eh' effect, but the problem is that Fortresses are a bitch to take because while in the field for one, you're constantly being bombarded by, well, bombs. In DWG3's field-based nonsense, there are a few special fields that serve certain purposes, of them the most annoying are the Fortresses and the Missile Bases. I'm afraid this is one of those situations where I have to explain something to explain something else, so bear with me for a moment. It is, in all honesty, the single-most difficult challenge the game has to offer which is, well, thematically appropriate, but frustrating at the same time. It is a Ten-star mission that can only be played on Hard and it's not the first of that type, but this mission is not fucking around. Only after those missions have been unlocked does one final mission that's likely been taunting you for 20+ hours now, if not longer, unlock itself, "The Return of the True Dynasty Warrior Gundam!". This is a trying task as you might think, especially when certain missions aren't unlocked until you've taken one of the derp suits out (Zaku Tank, Ball, etc.) a number of times sometimes equaling 20, or used them enough to have shot down 1,000 other suits.

How does one earn this trophy you ask? Quite simply, it is earned by unlocking and beating every single other mission in the game. What I did today being earning the "True Gundam Dynasty Warrior" trophy, the third of three gold trophies that the game has to offer. So why am I writing a "Platinum Get" post for a game that I have not, in fact, platinum'd? Simple enough: The platinum is child's play after what I did today. In truth, as of writing this, I haven't gotten the Platinum trophy for Dynasty Warriors Gundam 3 just yet, nor have I synchronized since my last play session, so anyone who would check my trophies -right now- (not, y'know, months from now) would see I'm only about 80% done with the game.
